


Set the value lower for larger and more widespread highlights higher for smaller, sharper highlights. Shininess-controls the spread of the specular reflection above.Specular-sets the level of light reflected from the surface that reflects in a single outgoing direction (rather than being diffused), to form a highlight (hotspot).Diffuse-sets the level of diffused 'scattered' light reflected from the surface.

The following settings can be adjusted in the dialog: Lighting effects can be applied as a non-destructive, live filter, which can be accessed via the Layer menu, from the New Live Filter Layer category. Casts light directionally from infinity, e.g. Point: Casts omnidirectional light, like a light bulb.Spot: Casts an elliptical beam of light focusing on a specific subject of interest, like a torch.The types are best imagined with a few examples. Source typesĭifferent source types give dramatically different results. You can supplement the single light source with additional light sources for more advanced lighting control different light source types can be used in combination, each being independently configured and positioned using on-screen handles.Īffinity Photo also lets you create lighting effects from 3D bump maps made from texture inherent in any image. Lighting effects simulate ambient, point, directional, and spot lighting in your design.
